Recent Experience

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Blight: Survival

  • Behaviour Interactive
  • Sound Design
  • Implementation
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Sovereign Syndicate

  • Crimson Herring Studios
  • Sound Design
  • Implementation
  • Music Composition
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TBA

  • Behaviour Interactive
  • Sound Design
  • Implementation
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In 2019, after years of self-study, a Berklee Game Audio certificate program and several smaller projects I was lucky enough to leave project management and pursue a dream to enter the world of game audio full-time.

Since then, I've worked on games of varying genres, team sizes and development approaches, working with Wwise, FMOD and Unreal/Unity audio. I have experience not only as a sole audio dev owning the entire audio pipeline, but also as a contributor as part of a larger audio team.

Samples

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Sound Design

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Music

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Wwise/Unity

  • Game Jam Postmortem with sound design, music and implementation
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FMOD/Unity

  • Implementing reactive footstep surfaces
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Unreal Engine Blueprint

  • Implementing random scattershot sounds

Contact

Interested in working together? I'd love to hear about your project and how I can help bring your audio vision to life.