In 2019, after years of self-study, a Berklee Game Audio certificate program and several smaller projects I was lucky enough to leave project management and pursue a dream to enter the world of game audio full-time.
Since then, I've worked on games of varying genres, team sizes and development approaches, working with Wwise, FMOD and Unreal/Unity audio. I have experience not only as a sole audio dev owning the entire audio pipeline, but also as a contributor as part of a larger audio team.